/** * For Shizzle. * * Proposal for a new convention of * naming variables used in loops. * * Created by Tim Armato * 29 September 2007 */ PImage a; // Declare variable "a" of type PImage void setup() { frameRate(30); size(400, 300); background(255); noStroke(); a = loadImage("dogg.png"); // Load image into the variable } void draw() { background(0); for(int shizzle=0; shizzle